Thursday, 5 November 2009

Literature review

"In violent computer and computer games, the child player needs to perform acts of violence to achieve the end goal of the game (for example to use an electronic gun to kill opponents)."

Anderson. Craig A and Bushman, Brad (2001) "Effects of violent video games on aggressive behaviour, aggressive cognition, aggressive affect, physiological arousal, and pro-social behaviour: a meta-analytic review of the scientific literature"
Psychological Science vol. 12(5) September 2001, p353

&
Unsworth, Gabrielle & Ward T (2001) "Video games and aggressive behaviour"
Australian Psychologist vol. 36 (3) November 2001 p184

http://www.youngmedia.org.au/mediachildren/05_02_viol_games.htm

"Two thirds of those aged between 12 and 15 said that violence in games had more of an impact on behaviour than violence in television or films, the study by Ofcom found."

By Nicole Martin, Digital and Media Correspondent
Published: 3:57PM BST 16 May 2008

http://www.telegraph.co.uk/news/uknews/1967794/Video-games-cause-violence-most-children-admit-to-Ofcom.html

"Playing computer games may actually be good for children, according to a government study that found no proof that even violent games triggered aggressive behaviour."

Gaby Hinsliff
The Observer,Sunday 21 May 2006

1 comment:

  1. This is just a list of references. You need to make it into a narrative. Here is the example of how to write a literature review from my blog:
    Smith 2009 argues that students are often late to lectures due to the excesses of alcohol, however Jones 2008 states that most students cannot wake up until midday due to a natural hormonal anomaly and this is why they are tardy. He also mentions that due to this, all lectures should take place in the afternoon and cites Haden 2003 and his interesting insight into student sleep patterns to evidence this. Morgan 2008 notes that some individuals are either "early birds or night owls", and many students follow this pattern. Those people who favour early rising are very often exhausted by mid afternoon, whereas late risers can produce their best work after midnight (Wright 2009).
    Hope this helps!

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